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			<h1>litepixel.js</h1>
			<p>Litepixel.js is a 2D GPU accelerated game's library based in litegl.js .</p>
			<p>Some of the main features are:</p>
			<ul>
				<li>Do not generate garbage.</li>
				<li>Optimized for rendering thousand of sprites.</li>
				<li>Box2D physics (using emscripten version)</li>
				<li>PostFX</li>
			</ul>

			<a name="download"></a>
			<h2>Download</h2>
			<p>You can download the full source code from <a href="https://github.com/jagenjo/litepixel.js">GitHub</a>, or use just the library using this link <a href="http://tamats.com/webglstudio/litepixel/build/litepixel.js">litepixel.js</a> (<a href="http://tamats.com/webglstudio/litegl/build/litepixel.min.js">compressed version</a>)</p>
			
			<a name="usage"></a>
			<h2>Usage</h2>

			<p>Include the script</p>
			<pre>&lt;script src="js/litepixel.js"&gt;&lt;/script&gt;</pre>

			<a name="examples"></a>
			<h2>Examples</h2>
			<ul>
				<!--<li><a href="examples/shader_quad.html">Simple shader demo</a></li>-->
			</ul>

			<a name="doc"></a>
			<h2>Documentation</h2>
			<p><a href="doc">Click here to read the documentation</a>, it is automatically generated using yui, and can be located in the doc folder.</p>
			<p>Check also the <a href="http://glmatrix.net/docs/2.2.0/symbols/vec3.html">gl-matrix documentation</a> to a better understanding of how to operate with matrices and vectors.</p>

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